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Nvidia sli broadcast game only
Nvidia sli broadcast game only




  1. #Nvidia sli broadcast game only 1080p#
  2. #Nvidia sli broadcast game only Pc#
  3. #Nvidia sli broadcast game only windows#

To get a clean test, you may want to deinstall Parsec, logout any RDP sessions, reboot, and then attempt connection to NICE DCV again.įor a simple test, I normally connect to NICE DCV using "Administrator" user. I know these other products can conflict with NICE DCV. Also make sure Parsec service is disabled. I would definately make sure all RDP sessions are LOGGED OFF, and not just disconnected. eg, Are they optimised for 3D modelling/CAD, rather than games where you need the GPU to push out millions of polygons? I am also trying to obtain more detailed specs on these Tesla T4 cloud GPUs. I am conducting further tests in an AWS region a little closer to me. But inside AWS via NICE DCV, that GPU vRAM does not seem to translate to consistent frame rates in-game.

#Nvidia sli broadcast game only Pc#

If a discrete Nvidia GPU on a physical PC had the same vRAM as the Tesla one inside the g4dn instances (16GB vRAM), the performance would be great. When he starts moving around the world, he also sees drops to 30fps. When he stops moving the character, the fps is great. Looking back at that YouTube video where he's playing Tomb Raider, he is seeing similar performance issues actually. But once the real gameplay starts, the performance dips and is never consistent. What I am seeing is better fps for static screens or videos within the game. The DCV viewer process is only consuming around 2% CPU. I did check the client CPU and that's looking good at 20% utilised. The fps reported by the DCV client metrics is a little better, average 40fps, unfortunately still not a consistent 60fps. I was using the web client and forgot that the DCV client is more performant -) I've now switched to that and it's definately now feeling more "fluid" when navigating with the mouse in-game. I am hoping there's some other config I'm missing and someone is going to enlighten me :-) I can tell by the way videos play, and games play, over NICE DCV, that the frame rates are not smooth or consistent. So, I'm still perplexed how these higher locked 60fps frame rates are being achieved.

nvidia sli broadcast game only

Whilst that registry setting did help, it only took the NICE DCV FPS from 15 to 30fps. You can also set the value to 0 for unlimited fps. You need to add the "target-fps" registry entry and specify something like 60 (decimal) to specify that upper limit.

#Nvidia sli broadcast game only windows#

Thanks, I also recently learnt about the DCV tuning configuration in the Windows registry. The NICE DCV counter also fluctuates and never locks at 60, it's more like 30-40fps. Unfortunately there's no detailed technical info in the video regarding how he configured the NICE DCV instance.įor my testing, I've reviewed the same fps counters and with a similar bandwidth and latency to his (50-70mbps and 15-20ms), the Steam fps counter never goes above 50 and fluctuates down to 30fps. Bear in mind he's playing the game on HIGH graphics settings rather than ULTRA.

#Nvidia sli broadcast game only 1080p#

I can see in the video he is getting 60-80fps 1080p via the Steam fps counter, and the NICE DCV counter is reporting a locked 60fps. I have watched the video and a few others, and this is what prompted me to ask the community how others are achieving these frame rates at 1080p over NICE DCV. Should I just give up or is there something I can tweak on the instance/NICE DCV protocol side? Is it more aimed at graphical desktop/app streaming. I wonder if NICE DCV/AppStream is just not the proper use case for game streaming. I am guessing maybe our issues is the relatively poor internet speeds in the UK compared to places like Canada, Paris, USA. Our NICE DCV instances are in eu-west-1 region, and accessed in Ireland/UK.

nvidia sli broadcast game only

I have no idea how they are getting these frame rates/fps. then I see on YouTube a few people showing games like Tomb Raider running at great frame rates, even 4K video. However, even on a good internet connection to the client, I am seeing fps (frames/sec) on the host instance side of only 60-40fps, and on the client side as low as 15fps. I ask because this is what we're trying to do. Is anyone using NICE DCV to stream games, such as games on the Steam platform?






Nvidia sli broadcast game only